 
  Boss Encounter Design
   
  Core Character Powers
   
  Accessible, But Deep Gameplay
   
  whimsical, surprising powers
   
  innovation in core pillars
   
  Rapid Iteration and Prototyping
   
  user-centric design
   
  approachable, kid-friendly design
   
  Enemy Design
   
  UI and Menu Flow Scripting
   
  small details, big impact
   
  Level mechanics and meta
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